There is a easy accessable desktop like mode that can display normal 2d programm and those allows for easy access of older programs. Sure u wrote a massive text, but it thumbs down to not having a clue about VR.
I really want this to be a serious discussion, but honestly dude, did u even check out VR a single bit? All your cons are solved and all i see is " I dont like VR and i dont care ". It's not that it can't work, just that I don't think it will add enough value to the current workflows in modelling programs to start integrating VR support. I think for now though that VR support in Blender is a long way off, potentially never coming. And who knows, maybe in the future if/when I get a Vive myself and try something like Tiltbrush, my whole opinion on the matter might change. Maybe after some newer (Google Tiltbrush) VR art programs start coming out designed from the ground up to work in VR, maybe existing modeling programs might consider supporting Vr.
So if I were to use Blender in VR, there would be a lot of taking the headset on and off, or the developers are going to have to make all the other stuff people might use alongside Blender work with it in VR too.
#Vr headset that works qith visible body app windows#
It's not uncommon that I also switch to my music player or Windows File Explorer while using blender too. xNormal, Photoshop, Unity/Unreal, Marvelous Designer, Zbrush, and RefBoard are several programs I am interested in using alongside Blender in the future. I'm not very skilled right now, but as I get better I only see myself switching back and forth even more. For example, I might switch to my browser for reference photos, or video reference for animation. When I think of how I've used Blender myself, there is a lot of switching back and forth between other programs, which is not a workflow that mixes well with VR. And maybe the biggest reason is that I think the whole way people might tend to use Blender is not really compatible with VR. I think they would rather spend their time improving and adding other features. One thing is that they support development through donations, and I suspect it would be a very small amount of Blender users who would be interested in using the program in VR. In terms of Blender Foundation, I don't think they'd support it for a couple reasons. So from Valve's perspective they should be more worried about developing some actually experiences for VR, first and foremost. Right now it seems the available games are mostly gimmicky, and the only "real", or hardcore game that one might want to spend countless hours in is Elite: Dangerous. In terms of support from Valve, I'd think it would be much more worth their efforts to bring that killer game to the market that will help move VR hardware. And I have my doubts that either BF or Valve have this anywhere near the top of their list, if it's even on the list to begin with. I'm not really sure it's worth it to spend development resources on VR support for a modelling program. I do not own a Vive and im VERY BAD with coding, so im more of a potential gui designer, then anything else. U could change the layouts of the controller with changing to sculpt mode, object mode and so on. I imagine the Vive controllers wont allow for as much input as a keyboard does, so im still unsure if a x360 controller with changeable layouts would be a solution. Now u could walk in your model and use your VR headset of a third input for blender, but solely for changing for viewports/perspectives. Settings, options and all that can be shown in a normal 2d perspective just as they are in normal Blender. Your model is displayed in the centre of the set room and u can zoom in and out, change perspective just as u would with a normal screen. Yet i do invision a complete different setup, that would use blender in roomscale. Sure not yourself as this would require a scan/model. Your friends are displayed as a avatar and u can choose pretty much whatever u wanted as avatar. U can watch non VR movies in VR in some kind of cinema with the possibility of joining friends in the cinema too. I asume there is some kind of potential, but yet i dont ahve seen anything about it.Īs a easy example think of the cinema VR app. Im not talking about creating a game per se, but using blender as a modeling tool in VR.